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AGP Developer
DX12 Engine
DX12 Engine
WIP Personal Work DX12 C++ Own Engine
I'm working on a new Graphics Engine with DX12 and Python scripting, because I like Graphics Programming and I want to make a new engine from scratch with what I learned from the previous one (OMNIA).

The purpose of this engine is to make a tool where you can create games for different platforms.

In this Graphic Engine, unlike the other one which is more render, I wanted to implement more functionalities like a Physics Engine, an Animator for the engine to control animations, a Particle system, a Profiling system, the Memory Management of the engine apart from the ECS, an own Input system, a better Level Editor and Audio.

In addition, the rendering techniques used in the previous engine (OMNIA) will be implemented and more techniques will be added such as: Global Illumination, PBR, Volumetric and Translucency Rendering, and more Postprocesses.