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AGP Developer
Nightmare Reaper
I worked as Lead Programmer on the Port of the game for Switch, PS5, PS4, Xbox Series X and Xbox One. Where we had to adapt this game made with Unreal Engine 4 with looter shooter and roguelite genre.
OMNIA Engine
Graphics engine made from scratch with OpenGl, Vulkan and PS4 rendering. It is a multithreaded engine, with ECS, postprocessing, shadows, editor UI, made with C++ and Lua as scripting language.
Nerthus Einar's Fate

Final Project developed by a team composed of Programmers, Artists and Designers. It's a frenetic mage shooter with vertical maps, made with Unreal Engine 4.

I participated in the development of the gameplay, the Artificial Intelligence, the menu UI and the sound implementation

Feed it
Minigame made with Unity where the main mechanic is to feed the enemies in order to advance through the level
Ocean Simulation

Sea waves and buoyancy simulator.

This project uses the Gerstner Waves formula to recreate the movement of the sea by moving the vertices of the mesh with the values obtained from the formula in real time

Professional Projects
In my work experience I have worked in several projects. These projects have been Porting projects for the different consoles, I have ported games for PS5, PS4, Switch, Xbox Series X, Xbox One, Android and IOS. I have also participated in the gameplay development of some games.

Here are some examples of projects I have worked on

Unknow Triple A Game

I've been working on the PS5 version of a yet-to-be-announced Triple-A game. We also did a Port of the game, adding the PS5 code to the game's In-house engine

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Nightmare Reaper

I worked as Lead Programmer on the Port of the game for Switch, PS5, PS4, Xbox Series X and Xbox One. Where we had to adapt this game made with Unreal Engine 4 with looter shooter and roguelite genre.

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Spirit of the Island

In this project we made the Port of the game for Switch, PS5, PS4, Xbox Series X and Xbox One. The game is developed in Unity and is an RPG and Life Simulator.

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Personal Projects

In the following link you can see my own projects. Some of these projects are: a Graphic Engine made from scratch using graphical library of OpenGL, Vulkan, DX12 and PS4; A Game developed in Unreal Engine 4 by a team of programmers, artist and designers; Or a project for simulate how the sea works with Gerstner Waves formula

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About Me
Andresgp97@hotmail.com
Hi! I am Andrés, a Game Programmer with particular interest in Graphics Programming and Low Level Programming. I am a programmer with rfast learning, I like working in a team, I am constant to achieve the goal, furthermore I like the challenge and learning new things.

I have several years of experience in the industry, I have worked in Climax Studios and Brave Zebra as Ports Developer. I have worked for different platforms: PS5, PS4, Switch, Xbox Series X, Xbox One, Android and IOS.

I decided to enter the world of Video Games because I like the idea of creating new worlds from scratch, from the inside Graphic Engine to Vide Game's mechanics. I have always curiosity in the technical side of Video Games.

I graduated as Video Game Programmer in ESAT (Valencia, Spain) in 2021.

Skills
Programming Languages
  • C/C++
  • C#
  • ARM Assembly
  • SQL
  • Python
  • Javascript
  • PHP
  • HTML5
  • CSS
Engines/Tools
  • Unity
  • Unreal Engine 4/5
  • Databases
API Graphics
  • OpenGL
  • Vulkan
  • DX12
  • PS4
  • PS5
Porting
  • Switch
  • PS5
  • Xbox Series X/S
  • PS4
  • Xbox One
  • Android
  • IOS