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AGP Developer
Unknow Triple A Game
AAA PS5 DX12 Porting In-house Engine
It's a Triple-A game that hasn't been announced yet and will be announced soon.

In this project, I worked on modifying the In-house Graphics Engine to be able to launch the game on the PS5. We added PS5 rendering to the engine and fixed bugs that appeared due to the platform change. We also optimized the game to run efficiently on the console.

I worked on implementing parts of the PS5 rendering into the engine, fixing bugs due to language differences between DX12 and PS5, and working with the DLL compilation process to create and link the dynamic libraries for PS5